The Hummanta banner

Hummanta is a collection of modular, reusable compiler technologies and a comprehensive framework for rapidly building smart contracts. Designed with flexibility and scalability in mind, Hummanta empowers developers to create efficient, reliable, and secure smart contracts with ease.

The documentation is divided into two main sections:

  • Developers Section: For developers looking to integrate with Hummanta or extend its features by leveraging our modular tools, APIs, and smart contract framework.

  • Users Section: For users who want to learn how to utilize the Hummanta toolchain and framework to streamline their smart contract development workflows.

To join our community and get involved in the development of the Hummanta ecosystem, check out our GitHub repository.

Let’s Get Started!

Getting Started

Welcome to Hummanta! This powerful toolchain is designed specifically for smart contract development. Follow this beginner-friendly guide to get started quickly.

1. Install Hummanta CLI

Prebuilt binaries Windows, Linux and macOS can be downloaded from the Github release page. If there is no distro package available for Hummanta in your preferred manager, you need Rust and cargo to build it.

Install from source:

  1. Clone the repository with git clone https://github.com/hummanta/hummanta.git
  2. From the hummanta directory, run cargo build --release to build the application in release mode.
  3. After a successful compilation, launch the executable with: target/release/hummanta.

Install with cargo

To get the latest bug fixes and features, you can install the development version from git. However, this is not fully tested. That means you're probably going to have more bugs despite having the latest bug fixes.

cargo install hmt-cli --git https://github.com/hummanta/hummanta

This will download and install the Hummanta CLI in Cargo’s global binary directory (~/.cargo/bin/ by default).

Run hummanta --help for a list of all the available commands. Furthermore, you can run hummanta <command> --help to get help with a specific command.

2. Setup

Install the Required Toolchain

To compile Solidity contracts, install the Solidity toolchain:

hummanta toolchain add solidity

Install the Target Platform

For Ethereum-based smart contracts, add the EVM target:

hummanta target add EVM

3. Start Your First Project

Initializing a new project with Hummanta is straightforward. Run the following command in your project directory:

hummanta init

This command performs two key actions:

  • Automatically detects your project type (e.g., Solidity, Rust).
  • Generates a hummanta.toml configuration file.

Now, build your project:

hummanta build

To compile for a specific platform, such as Ethereum or Solana, specify the target:

hummanta build --target=EVM  # For Ethereum Virtual Machine

4. Next Steps

Now that you’ve set up Hummanta and built your first project, here are some additional features to explore:

  • Manage platforms with hummanta target
  • Add language support via hummanta toolchain

For comprehensive documentation, use:

hummanta --help

Or visit the Hummanta CLI Reference

Happy coding! We can't wait to see the amazing smart contracts you'll build with Hummanta!

Target

In Hummanta, a Target represents the compilation target environment. It determines the format in which the code should be compiled, such as compiling Solidity or Rust code into bytecode compatible with a specific blockchain or virtual machine. The Target mechanism ensures that the code is compiled correctly for various blockchain platforms and virtual machines.

Purpose of Target

The Target mechanism in Hummanta serves several key purposes:

  1. Specifying Compilation Target: Determines the format in which the code should be compiled, such as compiling Solidity into Solana BPF, Sui MoveVM, or Aptos MoveVM-compatible formats.
  2. Supporting Multiple Virtual Machines (VMs): Different blockchains use different virtual machines, such as Solana BPF, Sui MoveVM, and Aptos MoveVM. Hummanta provides an adaptation mechanism to ensure proper execution on these VMs.
  3. Extensibility: Users can add custom Targets and specify corresponding compilation rules, ensuring future support for additional blockchain platforms.

Target Mechanism vs. Rust Target vs. LLVM Target

Hummanta's Target mechanism goes beyond traditional Rust and LLVM targets. It not only defines the target architecture but also includes the overall configuration for the compilation environment.

ComparisonHummanta TargetRust TargetLLVM Target
DefinitionRepresents a complete compilation target, including compilation format and code transformation tools.Defines CPU architecture, OS, and ABI for compilation.Provides a low-level abstraction for generating machine code.
PurposeAdapts to different blockchain environments such as Solana, Sui, and Aptos.Adapts to different OS and hardware architectures.Generates IR or machine code for different hardware architectures.
Dependency ManagementNo toolchain management involved.Requires cross-compilation tools such as rustup target add.Only includes target architecture information.
ExtensibilityEasily adds support for new blockchains or virtual machines.Requires modifying Rust compiler source code.Requires modifying LLVM source code.

This comparison highlights that Hummanta's Target is not just a description of a compilation target but a comprehensive system for compiling code for different blockchain environments.

Target Design

Hummanta's Target mechanism is flexible and extensible. While it draws inspiration from Rust's Target system, it provides higher-level dynamic configuration and dependency management capabilities.

1. Configuration-Driven Management

Hummanta manages Targets through hummanta.toml, allowing users to finely configure compilation options, for example:

[target.sui]
compiler = "~/.hummanta/toolchains/sui-move/move-build"
stdlib = "~/.hummanta/toolchains/sui-move/move-stdlib"
output_format = "move-bytecode"

This approach enables users to customize different compilation workflows without manually handling complex low-level implementations.

2. Dynamic Toolchain Management

Hummanta needs to provide specific toolchains for different blockchain ecosystems. The Target mechanism includes a complete dynamic toolchain management solution, including:

  • hummanta target add <target>: Automatically installs the required compilers, standard libraries, and other components.
  • hummanta target remove <target>: Cleans up related toolchains and dependencies.
  • hummanta target list: Displays available targets and their details.

For example, when a user runs hummanta target add sui, Hummanta automatically downloads and installs the Sui Move compiler while ensuring that the move-stdlib standard library is available.

More details on using target-related commands can be found in the CLI Reference.

3. Automated Compilation Workflow

Hummanta allows users to compile their code using hummanta build, following a structured process:

hummanta build --target=sui
  • Parses hummanta.toml to determine the target environment.
  • Loads the appropriate compilation toolchain (which may consist of multiple components).
  • Generates bytecode compatible with the target VM.

This process ensures that developers can quickly compile their code without managing underlying tools manually.

Supported Targets

Hummanta currently supports and plans to support the following targets:

  • Solana BPF: Compiles Solidity code into Solana-compatible BPF bytecode.
  • Sui MoveVM: Compiles Solidity code into Sui-compatible Move bytecode.
  • Aptos MoveVM: Compiles Solidity code into Aptos-compatible Move bytecode.

In the future, Hummanta may support additional blockchains and VMs, such as Starknet Cairo, Ethereum zkEVM, and Mina zkApps, enabling developers to deploy contracts seamlessly across multiple chains.

Toolchain

In Hummanta, a Toolchain refers to the set of tools required to compile and transform source code into the target format. It includes compilers, standard libraries, detection tools (Detect), and linkers (Linker), ensuring that the code can be correctly compiled for a specific blockchain platform or virtual machine. A Toolchain is a collection of tools related to a specific language or platform, aimed at ensuring that code compilation, linking, and execution are adapted to the target environment.

Hummanta manages these components through the Toolchain mechanism, providing support for different blockchain or virtual machine platforms, including tools like Detect, Compiler, and Linker.

Features of Toolchain

  • Cross-Platform Support: Toolchains provide compilers and tools that support multiple target platforms. For example, the Solidity Toolchain can compile code into bytecode for Solana or Sui environments.
  • Flexibility: Users can add, remove, or update toolchains as needed. Hummanta provides a simple command-line interface to manage toolchains and target platforms.
  • Automation: During development, the Toolchain automatically manages dependencies, ensuring that the required compilers, standard libraries, and other tools are downloaded and correctly configured.

Components of Toolchain

  • Detect: A tool used to detect the project type. It scans project files (e.g., .sol files for Solidity, Cargo.toml for Rust) and determines the language and type of the project based on its content.
  • Compiler: A tool that compiles source code into the target format, such as bytecode or machine code. The compiler adapts to the project type and the target platform (e.g., Solana BPF, Sui MoveVM).
  • Linker (Optional): If the generated code requires linking, the linker will combine the compiled modules into a single target file or bytecode.

Toolchain Management

In Hummanta, Toolchain is managed as a set of tool packages. Each toolchain contains a series of tools related to a specific target platform or language. These toolchains can be dynamically installed via the hummanta toolchain add <language> command, so users don't have to manually download or configure the tools.

Toolchain Installation Process

When a user runs hummanta toolchain add <language>, Hummanta automatically downloads the relevant toolchain components from a predefined source (e.g., GitHub Releases or other hosting locations). The process includes:

  1. Toolchain Lookup: Based on the user's input <language>, Hummanta checks whether the corresponding toolchain (e.g., Solidity or Rust) is available from the official repository or other mirror sites.
  2. Download Toolchain: Downloads the executable files for the tools (e.g., Detect, Compiler). These files are stored under the ~/.hummanta/toolchains/<language> directory.
  3. Verification and Configuration: Once the download is complete, Hummanta verifies that the toolchain files are executable and correctly configured. If everything is in order, the toolchain becomes ready for use.

Toolchain Management Commands

  • hummanta toolchain add <language>: Adds the toolchain for the specified language or platform.
  • hummanta toolchain remove <language>: Removes the toolchain for the specified language.
  • hummanta toolchain list: Lists all installed toolchains.

For more details on using toolchain-related commands, refer to the CLI Reference.

Directory Structure

Hummanta stores toolchains under the ~/.hummanta/toolchains/ directory, creating a separate subdirectory for each language or platform, for example:

~/.hummanta/toolchains/
  ├── solidity/
  │   ├── detect        # Executable for detecting project type
  │   ├── compiler      # Compiler executable
  │   ├── linker        # (Optional) Linker executable
  ├── rust/
  │   ├── detect        # Executable for detecting project type
  │   ├── compiler      # Compiler executable
  │   └── linker        # (Optional) Linker executable
  ├── sui-move/
  │   ├── detect        # Executable for detecting project type
  │   ├── move-build    # Compiler executable
  │   └── move-stdlib   # Move standard library

Solidity Language Grammar v0.8.28

Solidity is a statically typed, contract-oriented, high-level language for implementing smart contracts on the Ethereum platform.

Parser Grammar

source-unit

On top level, Solidity allows pragmas, import directives, and definitions of contracts, interfaces, libraries, structs, enums and constants.

Rule source-unit

import-directive

Import directives import identifiers from different files.

Rule import-directive

path

Path of a file to be imported.

Rule path

symbol-aliases

List of aliases for symbols to be imported.

Rule symbol-aliases

contract-definition

Top-level definition of a contract.

Rule contract-definition

interface-definition

Top-level definition of an interface.

Rule interface-definition

library-definition

Top-level definition of a library.

Rule library-definition

inheritance-specifier

Inheritance specifier for contracts and interfaces. Can optionally supply base constructor arguments.

Rule inheritance-specifier

contract-body-element

Declarations that can be used in contracts, interfaces and libraries.

Rule contract-body-element

Note that interfaces and libraries may not contain constructors, interfaces may not contain state variables and libraries may not contain fallback, receive functions nor non-constant state variables.

call-argument-list

Arguments when calling a function or a similar callable object. The arguments are either given as comma separated list or as map of named arguments.

Rule call-argument-list

identifier-path

Qualified name.

Rule identifier-path

modifier-invocation

Call to a modifier. If the modifier takes no arguments, the argument list can be skipped entirely (including opening and closing parentheses).

Rule modifier-invocation

visibility

Visibility for functions and function types.

Rule visibility

parameter-list

A list of parameters, such as function arguments or return values.

Rule parameter-list

constructor-definition

Definition of a constructor. Must always supply an implementation. Note that specifying internal or public visibility is deprecated.

Rule constructor-definition

state-mutability

State mutability for function types. The default mutability ‘non-payable’ is assumed if no mutability is specified.

Rule state-mutability

override-specifier

An override specifier used for functions, modifiers or state variables. In cases where there are ambiguous declarations in several base contracts being overridden, a complete list of base contracts has to be given.

Rule override-specifier

function-definition

The definition of contract, library, interface or free functions. Depending on the context in which the function is defined, further restrictions may apply, e.g. functions in interfaces have to be unimplemented, i.e. may not contain a body block.

Rule function-definition

modifier-definition

The definition of a modifier. Note that within the body block of a modifier, the underscore cannot be used as identifier, but is used as placeholder statement for the body of a function to which the modifier is applied.

Rule modifier-definition

fallback-function-definition

Definition of the special fallback function.

Rule fallback-function-definition

receive-function-definition

Definition of the special receive function.

Rule receive-function-definition

struct-definition

Definition of a struct. Can occur at top-level within a source unit or within a contract, library or interface.

Rule struct-definition

struct-member

The declaration of a named struct member.

Rule struct-member

enum-definition

Definition of an enum. Can occur at top-level within a source unit or within a contract, library or interface.

Rule enum-definition

user-defined-value-type-definition

Definition of a user defined value type. Can occur at top-level within a source unit or within a contract, library or interface.

Rule user-defined-value-type-definition

state-variable-declaration

The declaration of a state variable.

Rule state-variable-declaration

constant-variable-declaration

The declaration of a constant variable.

Rule constant-variable-declaration

event-parameter

Parameter of an event.

Rule event-parameter

event-definition

Definition of an event. Can occur in contracts, libraries or interfaces.

Rule event-definition

error-parameter

Parameter of an error.

Rule error-parameter

error-definition

Definition of an error.

Rule error-definition

user-definable-operator

Operators that users are allowed to implement for some types with using for.

Rule user-definable-operator

using-directive

Using directive to attach library functions and free functions to types. Can occur within contracts and libraries and at the file level.

Rule using-directive

using-aliases

Rule using-aliases

type-name

A type name can be an elementary type, a function type, a mapping type, a user-defined type (e.g. a contract or struct) or an array type.

Rule type-name

elementary-type-name

Rule elementary-type-name

function-type-name

Rule function-type-name

variable-declaration

The declaration of a single variable.

Rule variable-declaration

data-location

Rule data-location

expression

Complex expression. Can be an index access, an index range access, a member access, a function call (with optional function call options), a type conversion, an unary or binary expression, a comparison or assignment, a ternary expression, a new-expression (i.e. a contract creation or the allocation of a dynamic memory array), a tuple, an inline array or a primary expression (i.e. an identifier, literal or type name).

Rule expression

tuple-expression

Rule tuple-expression

inline-array-expression

An inline array expression denotes a statically sized array of the common type of the contained expressions.

Rule inline-array-expression

identifier

Besides regular non-keyword Identifiers, some keywords like ‘from’ and ‘error’ can also be used as identifiers.

Rule identifier

literal

Rule literal

literal-with-sub-denomination

Rule literal-with-sub-denomination

boolean-literal

Rule boolean-literal

string-literal

A full string literal consists of either one or several consecutive quoted strings.

Rule string-literal

hex-string-literal

A full hex string literal that consists of either one or several consecutive hex strings.

Rule hex-string-literal

unicode-string-literal

A full unicode string literal that consists of either one or several consecutive unicode strings.

Rule unicode-string-literal

number-literal

Number literals can be decimal or hexadecimal numbers with an optional unit.

Rule number-literal

block

A curly-braced block of statements. Opens its own scope.

Rule block

unchecked-block

Rule unchecked-block

statement

Rule statement

if-statement

If statement with optional else part.

Rule if-statement

for-statement

For statement with optional init, condition and post-loop part.

Rule for-statement

while-statement

Rule while-statement

do-while-statement

Rule do-while-statement

continue-statement

A continue statement. Only allowed inside for, while or do-while loops.

Rule continue-statement

break-statement

A break statement. Only allowed inside for, while or do-while loops.

Rule break-statement

try-statement

A try statement. The contained expression needs to be an external function call or a contract creation.

Rule try-statement

catch-clause

The catch clause of a try statement.

Rule catch-clause

return-statement

Rule return-statement

emit-statement

An emit statement. The contained expression needs to refer to an event.

Rule emit-statement

revert-statement

A revert statement. The contained expression needs to refer to an error.

Rule revert-statement

assembly-statement

An inline assembly block. The contents of an inline assembly block use a separate scanner/lexer, i.e. the set of keywords and allowed identifiers is different inside an inline assembly block.

Rule assembly-statement

assembly-flags

Assembly flags. Comma-separated list of double-quoted strings as flags.

Rule assembly-flags

variable-declaration-tuple

A tuple of variable names to be used in variable declarations. May contain empty fields.

Rule variable-declaration-tuple

variable-declaration-statement

A variable declaration statement. A single variable may be declared without initial value, whereas a tuple of variables can only be declared with initial value.

Rule variable-declaration-statement

expression-statement

Rule expression-statement

mapping-type

Rule mapping-type

mapping-key-type

Only elementary types or user defined types are viable as mapping keys.

Rule mapping-key-type

yul-statement

A Yul statement within an inline assembly block. continue and break statements are only valid within for loops. leave statements are only valid within function bodies.

Rule yul-statement

yul-block

Rule yul-block

yul-variable-declaration

The declaration of one or more Yul variables with optional initial value. If multiple variables are declared, only a function call is a valid initial value.

Rule yul-variable-declaration

yul-assignment

Any expression can be assigned to a single Yul variable, whereas multi-assignments require a function call on the right-hand side.

Rule yul-assignment

yul-if-statement

Rule yul-if-statement

yul-for-statement

Rule yul-for-statement

yul-switch-statement

A Yul switch statement can consist of only a default-case (deprecated) or one or more non-default cases optionally followed by a default-case.

Rule yul-switch-statement

yul-function-definition

Rule yul-function-definition

yul-path

While only identifiers without dots can be declared within inline assembly, paths containing dots can refer to declarations outside the inline assembly block.

Rule yul-path

yul-function-call

A call to a function with return values can only occur as right-hand side of an assignment or a variable declaration.

Rule yul-function-call

yul-boolean

Rule yul-boolean

yul-literal

Rule yul-literal

yul-expression

Rule yul-expression

Lexer Grammar

fixed-bytes

Bytes types of fixed length.

Rule fixed-bytes

sub-denomination

Unit denomination for numbers.

Rule sub-denomination

signed-integer-type

Sized signed integer types. int is an alias of int256.

Rule signed-integer-type

unsigned-integer-type

Sized unsigned integer types. uint is an alias of uint256.

Rule unsigned-integer-type

non-empty-string-literal

A non-empty quoted string literal restricted to printable characters.

Rule non-empty-string-literal

empty-string-literal

An empty string literal

Rule empty-string-literal

single-quoted-printable

Any printable character except single quote or back slash.

Rule single-quoted-printable

double-quoted-printable

Any printable character except double quote or back slash.

Rule double-quoted-printable

escape-sequence

Escape sequence. Apart from common single character escape sequences, line breaks can be escaped as well as four hex digit unicode escapes \uXXXX and two digit hex escape sequences \xXX are allowed.

Rule escape-sequence

unicode-string-literal

A single quoted string literal allowing arbitrary unicode characters.

Rule unicode-string-literal

hex-string

Hex strings need to consist of an even number of hex digits that may be grouped using underscores.

Rule hex-string

hex-number

Hex numbers consist of a prefix and an arbitrary number of hex digits that may be delimited by underscores.

Rule hex-number

decimal-number

A decimal number literal consists of decimal digits that may be delimited by underscores and an optional positive or negative exponent. If the digits contain a decimal point, the literal has fixed point type.

Rule decimal-number

identifier

An identifier in solidity has to start with a letter, a dollar-sign or an underscore and may additionally contain numbers after the first symbol.

Rule identifier

yul-evm-builtin

Builtin functions in the EVM Yul dialect.

Rule yul-evm-builtin

yul-identifier

Yul identifiers consist of letters, dollar signs, underscores and numbers, but may not start with a number. In inline assembly there cannot be dots in user-defined identifiers. Instead see yulPath for expressions consisting of identifiers with dots.

Rule yul-identifier

yul-hex-number

Hex literals in Yul consist of a prefix and one or more hexadecimal digits.

Rule yul-hex-number

yul-decimal-number

Decimal literals in Yul may be zero or any sequence of decimal digits without leading zeroes.

Rule yul-decimal-number

yul-string-literal

String literals in Yul consist of one or more double-quoted or single-quoted strings that may contain escape sequences and printable characters except unescaped line breaks or unescaped double-quotes or single-quotes, respectively.

Rule yul-string-literal

pragma-token

Pragma token. Can contain any kind of symbol except a semicolon. Note that currently the solidity parser only allows a subset of this.

References

Sway Language Grammar v0.66.5

Sway is a domain-specific programming language for implementing smart contracts on blockchain platforms, most notably for the Fuel Virtual Machine (Fuel VM).

Parser Grammar

module

On top level, Sway allows module kind and definitions of submodule, storage, contracts, traits, libraries, structs, enums and constants. (AST: Module)

Rule module

submodule

The mod keyword registers a submodule, making its items (such as functions and structs) accessible from the parent library. If used at the top level it will refer to a file in the src folder and in other cases in a folder named after the library in which it is defined. (AST: Submodule)

Rule submodule

use

Provides several utility types and methods we can use in our contract. (AST: ItemUse)

Rule use

use-tree

Path of a types or methods to be imported. (AST: UseTree)

Rule use-tree

struct

Definition of a struct. Can occur at top-level within a source unit or within a contract, library or interface. (AST: ItemStruct)

Rule struct

type-field

Definition of TypeField. (AST: TypeField)

Rule type-field

type-name

Definition of TypeName. (AST: Ty)

Rule type-name

enum

Definition of an enum. Can occur at top-level within a source unit or within a contract, library or interface. (AST: ItemEnum)

Rule enum

traits

Definition of traits. Can be used for abi and trait.(AST: Traits)

Rule traits

trait-item

Define an item of an trait. (AST: ItemTraitItem).

Rule trait-item

abi

ABI stands for Application Binary Interface.(AST: ItemAbi, doc: The ABI Declaration).

Rule abi

const

Define constant items. (AST: ItemConst)

Rule const

configurable

Configurable constants are special constants that behave like regular constants in the sense that they cannot change during program execution, but they can be configured after the Sway program has been built. (AST: ItemConfigurable, doc: Configurable Constants)

Rule configurable

type-alias

Definition of type-alias. To declare a type alias to give an existing type another name. (AST: ItemTypeAlias)

Rule type-alias

fn

Functions in Sway are declared with the fn keyword. (AST: ItemFn, doc: Functions)

Rule fn

fn-signature

fn-signature declares signature for function. (AST: FnSignature, doc: Functions)

Rule fn-signature

generic-params

Generic types are a way to refer to types in general, meaning without specifying a single type. (AST: GenericParams, doc: Generic Types).

Rule generic-params

where-clause

Where clause can be used to specify the required traits for the generic argument. (AST: WhereClause, doc: Trait Constraints).

Rule where-clause

code-block-contents

A CodeBlockContents represents the body of a code block, which contains a sequence of statements and expressions. (AST: CodeBlockContents, doc: Functions). Rule code-block-contents

fn-arg

A fn-arg represents function arguments. (AST: FnArg, doc: Functions). Rule fn-arg

pattern

A pattern is a construct used to match and destructure data. (AST: Pattern, doc: match expressions). Rule pattern

trait

A trait opts a type into a certain type of behavior or functionality that can be shared among types. This allows for easy reuse of code and generic programming. (AST: ItemTrait, doc: Declaring a Trait). Rule trait

impl

Implement inherent or trait functionality. (AST: ItemImpl, doc: Implementing a Trait)

Rule impl

storage

In smart contract development, persistent storage (storage) is used to store values that persist after the contract exits, unlike regular memory values that disappear. (AST: ItemStorage, doc: Declaring storage)

Rule storage

storage-entry

Define storage entry. (AST: StorageEntry, doc: Declaring storage)

Rule storage-entry

expr

Define types of expressions. (AST: Expr, doc: If Expressions)

Rule expr

path-expr

Define of path expressions, such as module or function access. (AST: PathExpr) Rule path-expr

qualified-path-root

It is a part of path-expr or path-type. Define a type with an optional trait alias, allowing the expression of a qualified path that includes a type and optionally a trait it is associated with. (AST: QualifiedPathRoot) Rule qualified-path-root

path-expr-segment

It is a part of path-expr or method-call expr. Define a segment of a path expression, consisting of a name (identifier) and optionally associated generic arguments with a :: separator. (AST: PathExprSegment). path-expr-segment

path-type

Define a type path, consisting of an optional qualified root, a prefix, and a series of suffixes, each potentially followed by generic arguments, to express complex type references. (AST: PathType). path-type

generic-args

It is a part of path-expr or path-type. Define the generic type parameters enclosed in angle brackets (<>), where the parameters are a punctuated list of types separated by commas. (AST: GenericArgs). generic-args

Sui Move Language Grammar (mainnet-v1.43.1)

A next generation language for secure asset programming. Its primary use case is in blockchain environments, where Move programs are used to construct state changes. Move allows developers to write programs that flexibly manage and transfer assets, while providing the security and protections against attacks on those assets.

Parser Grammar

module

Modules are the core program unit that define types along with functions that operate on these types. (AST: ModuleDefinition, Doc: Modules)

Rule module

enum-definition

An enum is a user-defined data structure containing one or more variants. Each variant can optionally contain typed fields. The number, and types of these fields can differ for each variant in the enumeration. Fields in enums can store any non-reference, non-tuple type, including other structs or enums. (AST: EnumDefinition, Doc: Enumerations)

Rule enum-definition

type-parameters

This type is used in multiple places. To avoid redundant definitions, a shared virtual type is created to simplify imports.

Rule type-parameters

type-parameter

Both functions and structs can take a list of type parameters in their signatures, enclosed by a pair of angle brackets <...>. (AST: DatatypeTypeParameter, Doc: Declaring Type Parameters)

Rule type-parameter

abilities

This type is used in multiple places. To avoid redundant definitions, a shared virtual type is created to simplify imports.

Rule abilities

ability

Abilities are a typing feature in Move that control what actions are permissible for values of a given type. (AST: Ability, Doc: Abilities)

Rule ability

doc-comment

Documentation comments are special comments that are used to generate documentation for your code. They are similar to block comments but start with three slashes /// and are placed before the definition of the item they document. (AST: DocComment, Doc: Doc comment)

Rule doc-comment

Hummanta CLI Reference

Overview

Hummanta is a tool for compiling multiple languages, supporting the build and compilation of projects such as Solidity and Rust. The toolchain provides a flexible command-line interface, allowing users to easily manage and compile code for different target platforms. The following commands are available for building, managing, and configuring the workspace:

Usage: hummanta <COMMAND>

Commands:
  build      Builds the entire workspace
  init       Initializes the workspace
  target     View and manage compilation targets
  toolchain  Manage compilation toolchains
  help       Print this message or the help of the given subcommand(s)

Options:
  -h, --help  Print help

Init

Automatically detects the type of the current project (e.g., Solidity or Rust) and generates a hummanta.toml configuration file.

hummanta init

Build

Builds the entire project and compiles the source code files.

hummanta build --target=<target>

Target

View and manage compilation targets.

hummanta target add <target>
hummanta target remove <target>
hummanta target show <target>
hummanta target list
  • add: Adds a new target configuration.
  • remove: Removes the specified target configuration.
  • show: Displays the details of the specified target.
  • list: Lists all targets.

For more information about the target, see the core concept Target.

Toolchain

View and manage different toolchains used for the compilation process.

hummanta toolchain add <language>
hummanta toolchain remove <language>
hummanta toolchain show <language>
hummanta toolchain list
  • add: Installs the specified language's toolchain.
  • remove: Removes the toolchain for the specified language.
  • show: Displays the details of the the specified language's toolchain.
  • list: Lists all toolchains.

For more information about the toolchain, see the core concept Toolchain.

Frequently Asked Questions

1. How do I switch the target platform?

You can specify the target platform by using hummanta build --target=<target>. If no target is specified, the default target from the hummanta.toml file will be used.

2. What should I do if the hummanta.toml file is missing?

If the hummanta.toml file is missing or hasn't been generated, you can run hummanta init to regenerate it.